We’ve been using Fmod/Unreal and Its sequencer for a while but stumbled on a issue yesterday with the latest Studio version (1.10.10) running with the 4.20.3 version of UE:
On startup the banks load and every event track plays and stops properly in the sequencer but when rebuilding the banks (with UE editor running in the background) and when I playback again in the sequencer I have no sound at all with the same events in the sequencer and I get this message In the Output Log:
LogFMOD: Error: 'StudioInstance->setUserData(this)' returned 'An invalid object handle was used.' LogFMOD: Error: 'StudioInstance->setCallback(UFMODAudioComponent_EventCallback)' returned 'An invalid object handle was used.' LogFMOD: Error: 'StudioInstance->start()' returned 'An invalid object handle was used.'
The banks are still there and I can correctly preview them in the content browser though…
When I restart the editor everything is fine, but I can’t afford to restart the editor each time the banks are rebuilt
Is there any compatibility issue known with this version ? Maybe there is a way to troubleshoot this. Or if someone could point us towards a prior version of studio without these sequencer compatibility issues with the 4.20.3 that would be great!
Thanks for any help!