I was wondering if I am able to produce the audio wave with C++ via FMOD similar to a DAW? I have a custom game engine that I would like to implement an Audio Editor into the engine. Attached is a reference image:
Addtionally, is there a way to do busses and Audio Editor too? Below is unity’s audio mixer.
Thank you so much for the time. I would love to implement a similar way like Unity
edit: audio mixer / editor