Audio Mixer via C++

Good day,

I was wondering if I am able to produce the audio wave with C++ via FMOD similar to a DAW? I have a custom game engine that I would like to implement an Audio Editor into the engine. Attached is a reference image:

Addtionally, is there a way to do busses and Audio Editor too? Below is unity’s audio mixer.

Thank you so much for the time. I would love to implement a similar way like Unity :slight_smile:

edit: audio mixer / editor


You could use the DSP Capture Example under Unity Integration | Scripting Examples which demonstrates how to create your own DSP to capture Channel Data and make a simple visualizer. You could use that as a basis to create your audio wave.

Hope this helps!