Studio 2.02.13 Unity 2022.3.8 (Also tested on latest version of FMOD Studio & Unity integration)
EDIT: See second post
I had to change a parameter in FMOD Studio from local to global. The next time I refreshed the banks Unity crashed. After restarting Unity it would then crash every time I stopped Play mode in Unity.
Similarly, deleting the FMODStudioCache asset would then cause a Unity crash when reopening the scene.
If I undo the parameter change in Studio and rebuild banks, the crashes go away.
I tried creating a new global parameter, copying over all the automation (which is very tedious…possible feature request to make this quicker?!), deleting the previous parameter, and the crashes reoccurred.
Currently to be able to work on the project I’ve had to keep the parameter local, but I really need a way to make it global without causing constant crashes!
Have added the Unity crash log - can email fmod/unity project on request.
Editor - Copy.log (3.6 KB)