Building the UE4 project that I am working on after changing a project-specific file that is completely unrelated to the plugin very often triggers the following, where X is some number:
Creating library […]\UE4\Plugins\FMODStudio\Intermediate\Build\Win64\UE4Editor\Development\FMODStudio\UE4Editor-FMODStudio-000X.suppressed.lib and object […]\UE4\Plugins\FMODStudio\Intermediate\Build\Win64\UE4Editor\Development\FMODStudio\UE4Editor-FMODStudio-000X.suppressed.exp
and likewise for FMODStudioEditor.
How can I prevent this from happening? The extension of my build times that it causes is infuriating.