Having an issue with one specific bank that is no longer updating when banks are reloaded in Unreal. Any changes to the event (volume etc) or adding new audio doesn’t get reflected. This is only an issue with one specific bank, all others are behaving as expected.
additionally, have found that changes are being reflected when you run the game, but are not reflected inside of the editor (from within an animation for example) New events aren’t working in either case.
Tried deleting the local bank file and rebuilding and same issue. No issues with version control, it is getting checked out as expected. We have been working with this bank for a while without issues.
Have been able to reproduce this with 3 other systems – It’s behaving like this one bank is corrupt in some way.
The only workaround I can find is to just create an entirely new bank and move the events to that new bank, however I’d like to get to the bottom of this to prevent issues down the road.
FMOD Studio Version 2.01.07
Unreal Version 4.25.3+