Best practices for looping random samples?

Might be a bit of a newbie question, but is it the intended/good setup for looping random sample (when samples have different duration)? Context: I have ambient sounds in the world that I don’t want to put manually but just want to have universal event that plays random sound from the list of similar sound.

You probably should put, in your multi, instead of those tracks, event instruments, in each of which you will place a musical track on the timeline with a loop on it (probably with a transition timeline). Keep other settings as they are (async multi with a loop on it).

Or maybe are you looking for a more generic solution, without having to set individual loops ?