We are packaging our game for Microsoft GameCore. How do we get access to the UE4 FMOD plugin binaries for the Windows GDK and XBoxOne GDK versions? I tried copying the Win64 binaries and renamed the folder WinGDK, but the game crashes on start. I guess that’s not the way to go about it.
GameCore is shipped under our ‘gamecore’ installer which is under the Xbox Series X permission, because to get access to gamecore (for windows or xbox one) you need Xbox Series X verification from Microsoft as well.
To do that you will need to update your verification via your account manager at Microsoft, so that they can let us know you are good to get access.
alright, thanks! On it.