Bug in Haptic Plugin (FMOD 2.04): Sounds Play from Wrong Positions

Hi,

I believe there may be a bug in the haptic plugin in version 2.04.

After the migration, some sounds were being heard from extreme positions (mostly from the right side). I spent several hours tracking down the cause, and it turned out to be the haptic plugin.

Here’s what I found: when a track containing a haptic plugin instrument has its output set to Surround 4.0 or higher (rather than mono or stereo), the sound plays from an incorrect position instead of from the attached socket.

As a temporary workaround, I’ve changed the output setting of the events containing haptics from Automatic to Stereo. I’d appreciate it if you could look into this and fix the bug as soon as possible.

Thank you!

  • Unreal Engine 5.8.3
  • FMOD 2.04