Unreal 5.0.2. FMOD version is 2.02.07 - Totally silent during PIE

Encountering this issue in Unreal 5.0.2. FMOD version is 2.02.07
Audio plays if opening the event (pressing the play button) in the content browser but totally silent during PIE (ambient sounds, blueprint calls and even 2D events).

Project audio worked perfectly fine during PIE in 4.26. No changes to plugin settings or configuration.

Will produce a video to showcase this issue shortly.

Unfortunately adding an editor platform didn’t fix this either.
AUTODETECT or WASAPI still result in no audio during PIE but it works fine in the content browser.
Video attached:

No ASIO warnings or errors either in the log.


We do not currently support Unreal 5.0.2, but it should work if you recompile the plugin. Can you please try going through the steps in the Compiling the plugin section of the User Guide?
I have tested with 2.02.07 after recompiling the plugin and everything seems to be working correctly. If that doesn’t work for you, can you please do the following:

  • Go to Project Settings>Plugins>FMOD Studio>Advanced>Logging Level and set it to “LEVEL LOG”
  • Play in editor
  • Share the entire log output here

I have recompiled the same plugin by taking help from the suggested user guide. Everything is working correctly for me.

1 Like

Thanks Jeff, will do so today and get back to you.
Really appreciate the assistance!

Recompiled as instructed. That worked fine.
Compile-Success.txt (6.8 KB)

Tried again with the recompiled plugin and unfortunately no such luck. Log attached:

LogFMOD: Display: Loaded bank lookup
LogFMOD: Display: Loaded asset lookup
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Ambience.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Doors.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Interactables.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Loading Bank.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Player.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Skulker.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Stiltwalker.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Fodder.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Ghosts.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Gladiator.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_OSabik.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_PUC_Assistant.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Robots.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Samuel.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_SIERRA.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_SIERRA_PA.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VS1 Master Bank.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Workshop.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Wretches.bank
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_effect.cpp(202) - Missing DSP plugin 'Resonance Audio Listener'
LogFMOD: Error: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_runtime_manager.cpp(1267) - DSP plugin returned an error, bank will not load properly.
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_effect.cpp(202) - Missing DSP plugin 'Resonance Audio Source'
LogFMOD: Error: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_runtime_manager.cpp(1267) - DSP plugin returned an error, bank will not load properly.
LogFMOD: Warning: Failed to load bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Master.bank (A requested output, dsp unit type or codec was not available.)
LogFMOD: Warning: Failed to load bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VS1 Master Bank.bank (A requested output, dsp unit type or codec was not available.)
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for BusModel: {19f3b73f-5863-4ee3-91f6-84dbf70bbdd8}
LogFMOD: Error: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_playback_bus.cpp(1387) - Bus not found, this could indicate the requested asset depends on a bus inside a bank which is not currently loaded.
LogFMOD: Error: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_playback_bus.cpp(1388) - assertion: 'busModel' failed
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {e932a2fd-7c1a-4ffc-b60a-aeecde814ecc}

The events do exist and play in editor just fine, but from the log it seems a lookup of some sorts is failing and a DSP source is missing.

I think this may be because Resonance is included with UE5 instead. I’ll re set up the plugin and ensure the .dll is there and report back.

EDIT: Can confirm I think the cause of this is Resonance.

LogFMOD: Display: Loaded bank lookup
LogFMOD: Display: Loaded asset lookup
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogFMOD: Loading plugin 'resonanceaudio'
LogFMOD: Trying to load plugin file at location: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Plugins/FMODStudio/Binaries/Win64/resonanceaudio.dll
LogFMOD: Loaded plugin resonanceaudio
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Ambience.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Doors.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Interactables.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Loading Bank.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Player.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Skulker.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Stiltwalker.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Fodder.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Ghosts.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Gladiator.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_OSabik.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_PUC_Assistant.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Robots.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_Samuel.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_SIERRA.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VOX_SIERRA_PA.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VS1 Master Bank.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Workshop.bank
LogFMOD: Loading bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/Wretches.bank
LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_effect.cpp(225) - DSP plugin 'Resonance Audio Source' has mismatched parameters to those in the bank
LogFMOD: Error: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_runtime_manager.cpp(1267) - DSP plugin returned an error, bank will not load properly.
LogFMOD: Warning: Failed to load bank: ../../../../../../Users/Calvin/Documents/Unreal Projects/FMODCompiler/Content/FMOD/Desktop/VS1 Master Bank.bank (An unspecified error has been returned from a plugin.)

This is especially strange as no paramemters have changed it’s a direct copy of the FMOD folder from the old 4.26 project to the the new 5.02 test project.

LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_effect.cpp(225) - DSP plugin ‘Resonance Audio Source’ has mismatched parameters to those in the bank
LogFMOD: Error: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_runtime_manager.cpp(1267) - DSP plugin returned an error, bank will not load properly.

FURTHER EDIT: After readin this Resonance Audio - Installing the Latest Resonance Audio Plugin Version From GitHub it seems it may be necessary to get our sound team to recompile the banks with the new binaries? Not sure exactly what this entails.

Hope this helps you folks figure out the cause of all this!

Can confirm that rebuilding banks in the latest version of FMOD studio fixed this issue!

For future reference, if you want to use any UE4.26/27 banks in UE5.0.2 you must rebuild the banks in the latest version of FMOD studio and the plugin as instructed above.

Appreciate everyones assistance. Marking as solved.

1 Like

I had the exact same Error Logs, but rebuilding and recompiling with the latest Resonance audio did NOT solve my issue.

If you end up here through google:
Remember to add Resonance Audio to your list of plugins in Advanced Settings!
Unreal Engine > Project Settings > Plugins > Fmod Studio > Advanced > Plugin Files

add the string ‘resonanceaudio’

This should have been part of your setup when adding the FMOD plugin to Unreal and you decided to start using Resonance Audio, but the docs were not super clear on this (it’s more clear in the Unity setup docs I think).

NOTE:
This will use the resonanceaudio.dll you have bundled with the FMOD plugin instead of the plugin included with Unreal.