Hey guys, so I have it defined in my Unity + Fmod project that the banks for the sounds will get stored in a particular folder location. Yet, after building the banks via Fmod, when I navigate to said folder, which currently looks like this, FmodSounds > Desktop > (Bank Contents Here) - what happens is, it puts a new Desktop folder inside the previous one, so now it looks like this, FmodSounds > Desktop > (Previous Bank Contents) Desktop > (New Bank Contents). I’m not sure why the pathing is behaving this way, how can I tell Fmod to overwrite the contents of the previous bank files? I’m working from a Macintosh computer if that helps at all.
Cheers! Thanks for reading.