I’m using Unity 2020.1.17f1 with FMOD ver. 2.01.07.
I have a question about how FMOD banks are built into a package. We did a patch test on Switch, changing just one of the SFX banks, and it seems like no matter what, all banks are getting included in the patch. I’ve attached the log file that shows this.
My hunch is that it might have something to do with the auto-generated hashes that make up the filenames for these bank files, which makes Switch think they are all new files because the filename has changed (maybe?). We currently import the banks into Streaming Assets so that we can stream audio, but maybe we should turn them into asset bundles instead…
It could also be something else entirely, but maybe someone here has a better understanding of how banks are handled by console patches.
SwitchPatchDiff.txt (6.6 KB)