This is seriously frustrating…
Everything is green in the Unity setup wizard, which SHOULD mean everything is great, right?
Wrong. I get no indication in the setup wizard that anything is set incorrectly, or that there are any problems whatsoever.
I keep getting this error in Unity -
How am I suppose to ensure this “Bus” is found? Where do I look for this “Bus”? Shouldn’t this be something the wizard should take care of? Why am I also getting a warning for the output?
[FMOD] OutputWASAPI::storeDeviceInfo : IAudioClient::GetMixFormat returned 0x88890008.
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:578)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:108)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:376)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:207)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:225)
FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:91)
FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:121)
The BusNotFoundException happens anytime I pause Unity in play mode.
Unity version 2022.3.53f
Windows 11
FMOD Studio - latest version
To top things off, I am also getting this error now -
BankLoadException: [FMOD] Could not load bank 'C:/Users/Intel-Workstation/Documents/FMOD Studio/EL_DEMO_PROJECT/Build/Desktop/Master.bank' : ERR_VERSION : The version number of this file format is not supported.
FMODUnity.RuntimeManager.RegisterLoadedBank (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:858)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples, System.String bankId) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:963)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:914)
FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1046)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeUtils:DebugLogException(Exception) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:610)
FMODUnity.RuntimeManager:LoadBanks(Settings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1053)
FMODUnity.RuntimeManager:Initialize() (at Assets/Plugins/FMOD/src/RuntimeManager.cs:406)
FMODUnity.RuntimeManager:get_Instance() (at Assets/Plugins/FMOD/src/RuntimeManager.cs:207)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets/Plugins/FMOD/src/RuntimeManager.cs:225)
FMODUnity.StudioListener:AddListener(StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:91)
FMODUnity.StudioListener:OnEnable() (at Assets/Plugins/FMOD/src/StudioListener.cs:121)
I even went into the FMOD settings in Unity and decided to add all banks, but that still didn’t fix anything.
I have no clue how to fix any of this. After doing a bit of searching, it looks like others are also having this same problem, but I don’t see any solutions…