Currently for audio I have the capability of playing sounds. They don’t overlap, they just cut each other off. I was wondering how one can play FMOD Studio events in a 2D fashion where I can programmatically inform something of the position in my world the event is to be played from, and it would play in a 2D fashion? How would I go about allowing these events to be played simultaneously/mixed?
Don’t worry about the C# tag, I can figure things out from C++ if that’s what you know.