I’ve been playing audios with the following line:
FMODUnity.RuntimeManager.CreateInstance(“event full address and name”);
My problem is that my audio buddy changes the event address sometimes, and I was complaining that I need the event address to stay the same, but - he told me that just the event name (and not the address) should be enough to play the correct audio.
May someone give me a light on this? Because the CreateInstance surely looks to prefer a full event path to work, but I dont feel confortable pointing finger to someone who already works with audio on the industry.