As the title suggest, I’m trying to get the name of the instantiated event (FMOD.Studio.EventInstance) I receive from another method.
It is possible to have it?
I so some very old posts on how to do that in C++ but it looks like it’s not working on Unity’s integration.
Thank you Cameron,
Worked without problems!
Here’s a snippet of C# for who wants to do the same:
public string GetInstantiatedEventName(FMOD.Studio.EventInstance instance)
// expect the result in the form event:/folder/sub-folder/eventName