I have some problems, when I press the brake, the brake sound comes after 3 seconds and there is a lot of brake sound in the cabin, sometimes the brake sound comes even when I don’t press the brake.
I’m afraid I can’t give you precise steps for solving these issues without knowing more about your game and what you’re trying to achieve, so this answer will seem fairly broad and general.
How is your game’s code loading the asset and creating the event instance before playing it? It sounds like it might be triggering the event too late, waiting for the asset to load before playing it, or deferring the event’s start for some other reason.
Am I correct in guessing that you’d prefer the brake sound to be muffled when the camera is inside the cabin? If so, you’ll have to modify the event to behave differently when the camera is inside the cabin compared to when the camera is outside it, perhaps by creating a parameter that is set differently depending on whether the camera is inside or outside the cabin and using that parameter to automate or trigger content inside the event.
Alternatively, the problem is that the brake sound is supposed to play some distance from the cabin, the cause might be that your game’s code is positioning the event instance inside or too close to the cabin. What 3D attributes is your game’s code assigning the event instance?
There must be something else in your game, besides pressing the brake button, that is creating and playing an instance of the brake sound event. I reccomend searching your game’s code (or objects in your game engine) for anything that might be responsible.