Can't access Fmod+Unity VCA, C#

Paths I entered:
vca:/Music
vca:/SFX
vca:/Master

Error code:
VCANotFoundException: [FMOD] VCA not found ‘vca:/SFX’
FMODUnity.RuntimeManager.GetVCA (System.String path)

Code:
using UnityEngine;
using UnityEngine.UI;
public class VcaController : MonoBehaviour {

[SerializeField] private string _vcaPath;

private FMOD.Studio.VCA _vca;
private Slider _volumeSlider;

private void Start() {
	_vca = FMODUnity.RuntimeManager.GetVCA(_vcaPath);
	_volumeSlider = GetComponent<Slider>();
	_volumeSlider.onValueChanged.AddListener(delegate { SetVcaVolume(); });
}

private void SetVcaVolume() => _vca.setVolume(_volumeSlider.value);

}

VCAs Tab:
image

Hi,

Calling .getVCA() in start isn’t giving the FMOD system enough time to initialize properly. All you need to do is add a delay around 1 second and then call the function and it should work.

Hope this helps!