We’ve recently migrated to FMOD on our project and everything is working fine audio-wise when we start the game in Play Mode. However, I get errors when building the project’s addressables since migrating: For the record, we weren’t loading the banks as addressables yet but even after following instructions from here, the problem persists.
As shown in the screenshot below, it seems the addressables try to put FMOD editor code in the bundle, code which relies on UnityEditor, a assembly missing when building addressables, causing the errors.
Our addressables don’t contain anything exotic (sprites, scriptable objects, prefabs) so I figure this is more of a configuration issue since the project plays well before building
We are using Unity 2020.2.1f1 with FMOD 2.00.10 and Addressables 1.16.15
Thanks in advance for your help!