Can't launch built project, FMOD library not loaded

Hey peeps!

So, I’m here with Mac C++ project.
I’ve been able to successfully build Linux and Win projects, but with Mac, it seems like I’d need to connect the FMOD library through an rpath, but I have 0 idea how to do that.

I got 4.22.3 UE4 version with MacOSx 10.14.5, FMOD integration 1.10.14.
Integration is installed nicely, all is working in PIE, build is successful.

Upon opening I get an error on startup:

Termination Reason: DYLD, [0x1] Library missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
Library not loaded: @rpath/libfmodL.dylib
Referenced from: /bb/*/
Reason: image not found

I tried to use integration right from the downloads, and also tried rebuilding it, with same result.

From what I understand, I need to add the libraries of FMOD to rpaths?
If so, how and why would i do that?

Just found another answer from this post: