Connecting profiler to xbox one build with xbox gamecore plugin

How it possible to open a port to connect to a xbox one build with liveupdate with the xbox game core plugin?

Chapter 2.3.1
https://www.fmod.com/resources/documentation-unity?version=2.02&page=user-guide.html#troubleshooting-live-update

The described setting for sockets is not available any longer in the player settings using the xbox game core plugin. Many thanks!

Thank you for bringing this to our attention, it looks like the docs need updating. I can’t seem to find what the equivalent is, but while we look into this you can enable profiling on the default port by adding <DebugNetworkPort>9264</DebugNetworkPort> to the DebugNetworkPortList in the MicrosoftGame.Config file- it should be in the same directory as your build .exe file.
I will let you know when we find a better solution, and of course update the docs as well.