Trouble Connecting Live Update to Unity Build on Remote IP Address

I continuously get a socket error when attempting to connect to the machine remotely. The IP Address is correct. After some searching in the documentation, I found that the “Play in Editor” mode is set by default, and that Unity builds are not - which I find to be the potential issue. Can anyone point me to how I would enable that setting by default so that I can connect remotely to a running instance of the Unity build. Thanks in advance.

Hi,

You can change whether Live Update is enabled for the default or specific platforms in FMOD for Unity’s Platform Specific settings, which can be found in FMOD → Edit Settings → Platform Specific. By selecting a platform in the list, you can either set Live Update to be enabled for all builds on that platform, or only for development builds.

I believe we already went through those settings. We were able to get the Live Update running for instances of the build running on our local machines - meaning the same machine that we are running the FMOD Studio program from. The only issue we have is when attempting to connect to the same build when it is running on an external IP address (other than localhost). We believe that our Unity settings are correct, but there may be an issue with the firewall on the targeted machine - in which case we can solve it internally. I will update the thread with what we find.

Thank you for your response!

No problem, feel free to let me know if you run into any further issues.