I am trying to create a convincing car/car engine sound in FMOD and then use that in unity however I am a bit stuck on the right approach.
I first made a sound following the vehicle engine tutorial for Unreal 4 so in FMOD I have an engine sound with 2 parameters: RPM and Load, along with tyre sounds with one parameter: speed.
How can I use this in Unity?
Or if anyone has any ideas about a different approach to creating a car/engine sound that would be much appreciated!
There is no one right way to make a car engine event. You need to make an event that takes advantage of the engine properties your game simulates; RPM and load are two possibilities, but there are many, many different ways to simulate an engine, and we canβt know which your game uses.