I was using FMOD through Unreal then uploading to Perforce for a few months, but now that there will be 2 of us working with FMOD we’re a bit confused on the different ways of connecting to Source Control.
1.) I understand you can connect FMOD directly to P4V, in which case the entire FMOD Studio file also needed to be uploaded to P4V. It would then upload it to Perforce every time I saved. This was a bit cumbersome and from what I’ve heard some developers keep the original FMOD file on their own computer.
2.) Is there a way to upload only the .Bank files and keep them revised each time. From what I remember they can be uploaded but not connected to be auto revised, it left the original .Bank files each time I uploaded a new one, and began to pile up. Someone mentioned a way to force delete old files, as *Mark for Delete wasn’t doing the job.
In the second case would multiple people be able to keep their own folder of .Bank files?
We at Firelight Technologies can only provide support for the software we make, and not software made by other companies.
If you are having issues using Perforce and are not using FMOD Studio’s perforce integration, we recommend contacting Perforce Software, Inc.: https://www.perforce.com/support