Does 'Play Event At Location' delete the emitter after?

I’m creating audio for a machine gun, and I’m playing a new event with each second of firing. Do those events get deleted after or do I manually have to grab and delete them afterwards?


In PlayEventAtLocation, only if bAutoPlay is true will the EventInstance be started and released. Otherwise it is up to you to control when it is played and when it is cleaned up.

Although it appears that there currently isn’t a way to release an EventInstance from blueprints, a task has been created for us to add this.

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Thanks Cameron! Appreciate the help :grin: