We’re some of the unlucky developers who integrated version 2.00.06 and it seems to be causing many issues. We solved some (lag every few seconds) by using the EventManager.cs from 2.00.05, but there are other issues now including Fmod not being able to locate events in a Windows build (EventNotFoundException: [FMOD] Event not found 'event:/SFX/Characters) and memory leaks/starvation.
I’m not saying Fmod is definitely responsible for these errors, but we’re lowish on time and maybe rolling back to a more stable version wouldn’t hurt.
So! If anyone has suggestions for the EventNotFound error or the OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! message, I would appreciate it a lot.
Otherwise, does anyone know the best process/practices for downgrading to version 2.00.05 for example? I know this is a lot of questions, sorry about that.
To be clear, audio is working just fine in Unity, it’s only when we build to Windows we get a silent game with the Event Not Found messages. We’ve tried common things like the script loading order and deleting and rebuilding the banks.
Thanks a lot!