Fmod was updated to version 2.02.25 with a flash back problem

I have updated fmod 2.02.25 in unity project, but there is a flash back issue, the error log is as follows

2-18 15:11:58.417 E/CRASH ( 8228): other thread is trapped; signum = 6
12-18 15:11:58.417 E/AndroidRuntime( 8228): FATAL EXCEPTION: Thread-84
12-18 15:11:58.417 E/AndroidRuntime( 8228): Process: com.cahx.portraitscreen, PID: 8228
12-18 15:11:58.417 E/AndroidRuntime( 8228): java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
12-18 15:11:58.417 E/AndroidRuntime( 8228): Version ‘2020.3.32f1c1 (76260b79758e)’, Build type ‘Release’, Scripting Backend ‘il2cpp’, CPU ‘arm64-v8a’
12-18 15:11:58.417 E/AndroidRuntime( 8228): Build fingerprint: ‘vivo/PD2134/PD2134:13/TP1A.220624.014/compiler06291207:user/release-keys’
12-18 15:11:58.417 E/AndroidRuntime( 8228): Revision: ‘0’
12-18 15:11:58.417 E/AndroidRuntime( 8228): ABI: ‘arm64’
12-18 15:11:58.417 E/AndroidRuntime( 8228): Timestamp: 2024-12-18 15:11:58+0800
12-18 15:11:58.417 E/AndroidRuntime( 8228): pid: 8228, tid: 10656, name: FMOD Studio upd >>> com.cahx.portraitscreen <<<
12-18 15:11:58.417 E/AndroidRuntime( 8228): uid: 10285
12-18 15:11:58.417 E/AndroidRuntime( 8228): signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
12-18 15:11:58.417 E/AndroidRuntime( 8228): x0 0000000000000000 x1 00000000000029a0 x2 0000000000000006 x3 0000006e201ea4b0
12-18 15:11:58.417 E/AndroidRuntime( 8228): x4 8080808080808080 x5 8080808080808080 x6 8080808080808080 x7 8080808080808080
12-18 15:11:58.417 E/AndroidRuntime( 8228): x8 00000000000000f0 x9 000000717813da30 x10 0000000000000001 x11 000000717817ef10
12-18 15:11:58.417 E/AndroidRuntime( 8228): x12 0101010101010101 x13 0000105b0227dfb5 x14 0028f920a5940c40 x15 0000000000000048
12-18 15:11:58.417 E/AndroidRuntime( 8228): x16 00000071781ecd60 x17 00000071781c7fe0 x18 0000006cd2d8e000 x19 00000000000000ac
12-18 15:11:58.417 E/AndroidRuntime( 8228): x20 00000000000000b2 x21 0000000000002024 x22 00000000000029a0 x23 00000000ffffffff
12-18 15:11:58.417 E/AndroidRuntime( 8228): x24 0000006e201eacb0 x25 0000006e201eacb0 x26 0000006e201eaff8 x27 0000006e4b1cd000
12-18 15:11:58.417 E/AndroidRuntime( 8228): x28 0000000000000000 x29 0000006e201ea530
12-18 15:11:58.417 E/AndroidRuntime( 8228): sp 0000006e201ea490 lr 000000717816f684 pc 000000717816f6b4
12-18 15:11:58.417 E/AndroidRuntime( 8228):
12-18 15:11:58.417 E/AndroidRuntime( 8228): backtrace:
12-18 15:11:58.417 E/AndroidRuntime( 8228): #00 pc 00000000000536b4 /apex/com.android.runtime/lib64/bionic/libc.so
12-18 15:11:58.417 E/AndroidRuntime( 8228): #01 pc 0000000000002214 /system/lib64/libstdc++.so
12-18 15:11:58.417 E/AndroidRuntime( 8228): #02 pc 00000000000ea3d8 /data/app/~~VX4vtANjUsHBCLA03fqSkA==/com.cahx.portraitscreen-wzgtXR4xHU6v_IEpoPjEdw==/lib/arm64/libfmodstudio.so
12-18 15:11:58.417 E/AndroidRuntime( 8228):
12-18 15:11:58.417 E/AndroidRuntime( 8228): at libc.0x536b4(Native Method)
12-18 15:11:58.417 E/AndroidRuntime( 8228): at libstdc++.0x2214(Native Method)
12-18 15:11:58.417 E/AndroidRuntime( 8228): at libfmodstudio.0xea3d8(Native Method)

can you help me analyze it?

There is not much information in this crash unfortunately. Please do the following:

  1. Open the FMOD Unity Settings by selecting FMOD → Edit Settings
  2. Expand the Initialization section
  3. Tick Enable API Error Logging
  4. Set your Logging Level to “Log”
  5. Rebuild your game in Development mode
  6. Send me the full game log before and after this crash

Hopefully that will provide more context on what is happening during the crash.