Dynamic audio on mobile with haptic feedback

We are trying to achieve dynamic sound based on interactivity. A single object, for instance, would feature a variety of sounds based on degree of interactivity. Is there anything capable of creating a wide range from a single/couple sounds? Something like the attachment should have a range of sound, all of which is contingent on strength applied. Any suggestions?Door_Stop_Spring

Count the number of interactions you can have with the object, create a parameter for each kind of interaction. Then try to automate all kind of things with those parameters and experiment! Also try the randomness possibilities given by the scatterer instrument (and automate its components). You could automate: pitch, EQ, scatterer spawn rate, and many more things…

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