I see that the EventReference.Path is excluded from builds (#if UNITY_EDITOR), only GUID is kept and not really easy to use (that I know of).
How should I proceed to get that event’s name then ? Am I supposed to use the GUID somewhere to get that path ?
Thanks for the help
You should be able to get the event’s name by grabbing the GUID from your EventReference, and passing it to Studio::System::lookupPath to get the corresponding path.
Hope that helps!
That was a good starting point. Ended up finding this post : Is there a way to lookup Path by GUID?
static public string getPath(FMOD.GUID guid)
string path = string.Empty;
//sys.lookupPath(guid, out path);
RuntimeManager.StudioSystem.lookupPath(guid, out path);