Hello,
I see that the EventReference.Path is excluded from builds (#if UNITY_EDITOR), only GUID is kept and not really easy to use (that I know of).
How should I proceed to get that event’s name then ? Am I supposed to use the GUID somewhere to get that path ?
Thanks for the help 
You should be able to get the event’s name by grabbing the GUID from your EventReference, and passing it to Studio::System::lookupPath to get the corresponding path.
Hope that helps!
That was a good starting point. Ended up finding this post : Is there a way to lookup Path by GUID?
static public string getPath(FMOD.GUID guid)
{
string path = string.Empty;
//FMOD.Studio.System sys;
//FMOD.Studio.System.create(out sys);
//sys.lookupPath(guid, out path);
RuntimeManager.StudioSystem.lookupPath(guid, out path);
return path;
}
Thanks 
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Why is the Path removed Leah_FMOD?
Path usage is excluded from FMOD’s integration code in builds for performance reasons. It’s more costly to perform string-based operations than GUID ones, so paths are used to provide human-readability in the Unity editor, and are then stripped out in builds in favor of using their corresponding GUIDs.