Unity: Getting all FMOD-event paths and their guids (in editor time)

Hi there!

I’m new to FMOD - and like it a lot already!

I’m making a text-based adventure and creating a Unity-editor tool to debug FMOD-commands from the text. For that, I need a list of all FMOD-events in the FMOD-project - specifically, I need the path and guid for each event.

I need this for an editor tool, so it only needs to run in editor time (not in runtime/play mode).

Can anyone help me with how to approach it? :slightly_smiling_face:

I really appreciate any help you can provide!

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Very easy actually :slightly_smiling_face:

		foreach (var e in FMODUnity.EventManager.Events)
		{
			//e.Path + e.Guid;
		}
1 Like