The studio I’m working with have most of their game code in Class Libraries in Visual Studio. This code can’t access FMOD as the code is already compiled so we’re trying to add FMOD to the solution.
It’s kind of okay but I’m getting an entry point not found error.
I’ve imported the DLL’s again and sloppily changed the methods that access the DLL to just return FMOD.RESULT.OK but neither have worked.
I’ve already asked about adding FMOD to a Visual Studio solution, and sent an email, but got nothing back so am really stuck on how to follow and solve this issue.
It seems FMOD just isn’t meant to work like this but I’m more than happy to work on a solution that would work -sort of a custom integration.
Any help is appreciated!