Hi! I’m new to fmod and Unity, I worked on very small projects.
But now, I have this problem:
When I create a new parameter on Fmod, a message appears on unity:
Importer(NativeFormatImporter) generated inconsistent result for asset(guid:0f1610f1369c3e2409991415fe693446) "Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset"
UnityEditor.AssetDatabase:ImportAsset (string)
FMODUnity.EventManager:UpdateCacheBank (FMODUnity.EditorBankRef) (at C:/Users/facun/OneDrive/Documentos/Unity/Proyectos/Sinestesia_alpha/Assets/Plugins/FMOD/src/Editor/EventManager.cs:395)
FMODUnity.EventManager:UpdateCache () (at C:/Users/facun/OneDrive/Documentos/Unity/Proyectos/Sinestesia_alpha/Assets/Plugins/FMOD/src/Editor/EventManager.cs:269)
FMODUnity.EventManager:RefreshBanks () (at C:/Users/facun/OneDrive/Documentos/Unity/Proyectos/Sinestesia_alpha/Assets/Plugins/FMOD/src/Editor/EventManager.cs:30)
FMODUnity.BankRefreshWindow:DrawButtons () (at C:/Users/facun/OneDrive/Documentos/Unity/Proyectos/Sinestesia_alpha/Assets/Plugins/FMOD/src/Editor/BankRefreshWindow.cs:233)
FMODUnity.BankRefreshWindow:OnGUI () (at C:/Users/facun/OneDrive/Documentos/Unity/Proyectos/Sinestesia_alpha/Assets/Plugins/FMOD/src/Editor/BankRefreshWindow.cs:106)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I don’t understand why such a simple thing like create a parameter cause this error.
I’ve done almost everything I can, reimport all assets, reinstall unity and fmod, create a new project on both unity or fmod,
Im working with unity 2020.3.20f1, and fmod 2.01.11
Any help will be very appreciate. Thanks!