When running the project clone with git on another machine this error happens.
Can someone help me please ? I already removed the FMOD Unity Asset store Plugin and imported it 3 times.
AssetDatabase (CreateSerializedAsset) detected that the asset is already being imported. Asset Path=‘Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset’ Guid=‘92718924453ff44478d993f11b10f16d’
UnityEngine.StackTraceUtility:ExtractStackTrace ()
FMODUnity.EditorSettings:CreateSettingsAsset (string) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:69)
FMODUnity.Settings:Initialize () (at Assets/Plugins/FMOD/src/Settings.cs:280)
FMODUnity.Settings:get_Instance () (at Assets/Plugins/FMOD/src/Settings.cs:255)
FMODUnity.EditorSettings:CanBuildTarget (UnityEditor.BuildTarget,FMODUnity.Platform/BinaryType,string&) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:444)
FMODUnity.EditorSettings:CheckActiveBuildTarget () (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:662)
FMODUnity.Settings:OnEnable () (at Assets/Plugins/FMOD/src/Settings.cs:622)
UnityException: Creating asset at path Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset failed.
FMODUnity.EditorSettings.CreateSettingsAsset (System.String assetName) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:69)
FMODUnity.Settings.Initialize () (at Assets/Plugins/FMOD/src/Settings.cs:280)
FMODUnity.Settings.get_Instance () (at Assets/Plugins/FMOD/src/Settings.cs:255)
FMODUnity.EditorSettings.CanBuildTarget (UnityEditor.BuildTarget target, FMODUnity.Platform+BinaryType binaryType, System.String& error) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:444)
FMODUnity.EditorSettings.CheckActiveBuildTarget () (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:662)
FMODUnity.Settings.OnEnable () (at Assets/Plugins/FMOD/src/Settings.cs:622)