Errors when launching FMOD after the project has been cloned to another machine

I removed all FMOD files as per this post:

FMOD Gitignore

FMOD Unity Integration

Never ignore DLLs in the FMOD subfolder, so make sure that the FMOD-folder is in the correct path.

!/[Aa]ssets/Plugins/FMOD/**/*.dll

Don’t ignore images and gizmos used by FMOD in the Unity Editor

!/[Aa}ssets/Gizmos/FMOD/*
!/[Aa}ssets/Editor Default Resources/FMOD/*

Ignore the Cache-file since it is updated locally either way

/[Aa]ssets//FMODStudioCache.asset
/[Aa]ssets/
/FMODStudioCache.asset.meta
/[Aa]ssets/Plugins/FMOD/Cache.meta
/[Aa]ssets/Plugins/FMOD/Cache/Editor.meta

Log-files

fmod.log
fmod_editor.log

FMOD 1.10.x (Legacy)

/Assets/FMODAssets/*
/Assets/FMODStudioCache.meta