Thanks for the detailed info!
I’ve been able to reproduce the issue on my end, and I’ve passed it on to the development team for further investigation. As a workaround for now, I’d recommend modifying .\Assets\Plugins\FMOD\src\Editor\EventReferenceUpdater.cs
at line 532 like so:
foreach (FieldInfo f in fields)
{
// New code to skip checking problem fields
if (f.Module.Name == "Unity.Networking.Transport.dll")
continue;
// End of new code
// Existing code below here
// ...
}
If you run into any further issues, please let us know.