FMOD Event Reference Updater Hang

When using the FMOD Event Reference Updater it will hang and stop responding the Unity editor when arriving at the Odin Validator/Editor/Profiles/Main Profile.asset during the ScriptableObjects pass.

I am using Fmod 2.03.07 and Unity 6000.0.42. Might be an Odin issue not sure.

Perhaps it would be nice to Context menu option to scan specific folders so we could skip folders that don’t commonly have references to fmod events stored in them?

Side note, is there a way to combin Odin Validator with Fmod when looking for references?