In the unreal integration documentation, version 2.02 under Source Control 2.16, the image states that I should also include the Binaries folder in source control.
I know there are important files in there, but there are also these files, which get generated every time I build the game in jetbrains rider. It’s the files called UnrealEditor-FMODStudioEditor-XXXX.dll and UnrealEditor-FMODStudioEditor-XXXX.pdb. I already excluded the pdb files, but can the dll files be excluded as well ?