Ok, thanks for the clarification. In the meantime, I’ve created a modified FMODEventClip and hardcoded the parameters I want to automate as public variables, which seems to expose them to the animator. It’s a nasty hack but seems to be working for now. It seems like the major Unity limitation is that you can’t animate an array of values.
In another post, richard_simms mentioned:
Currently there isn’t a way to automate parameters on the Unity timeline, however you can use the Unity animation feature to automate them.
I couldn’t figure out how to use the animation feature he mentioned to automate parameters, and I was hoping there was some documentation or that someone else had figured out how. I realize that’s more a Unity question than FMOD.