Fast Pitch changes produce clicks

Hello,

I made an adaptive engine in FMOD Studio based on this tutorial: https://youtu.be/UV0mVnwLqZ8 (I followed the 3 parts)
Everything is working perfectly well, except when I change the RPM (0-1) very quickly. A lot of clicks are produced by the pitch change if I put the Seek Speed more than 2/s.
If I disable the AutoPitch, there is no more click.

I need to have a Seek Speed of 4/s.
How can I do this without having the clicks?

Thank you :slight_smile:

This is to be expected when changing pitch very quickly. The frequency between where it was on the waveform to where it is going to be can be very different, causing a “pop” when jumping between these places.

The only workaround I can think of is to use multiple smaller samples rather than a few or one large samples and using AHDSR to smoothly fade in/out as needed.