Thanks for the reply Richard.
For our case, we have a parameter on events that can either be driven by the player’s actions or AI. Unfortunately, the AI behavior is very binary, so I want to add smoothing to the parameter; just enough to keep the automation changes on the parameter from clicking as the AI modulated the value from 0-1. Additionally, the seek speed needs to be fast enough that there is no apparent lag when the parameter is being modulated by player input (which would never be instant, but can still be pretty dang quick).
Unfortunately, getting the dev support for these types of asks isn’ always in the question, which is why providing the audio designer with a wide range of functionality in the FMOD toolset is what makes FMOD great!
Thanks for your help in the request!