Hey, I’m making a game and I have an element that is like a ring the user can rotate with the mouse.
I’m a complete noob audio wise and so far did some experiments in Unity trying to make this sound work, no matter what I tried is sounded awful.
Which is why I started considering using FMOD, which is where my question comes in. How would you approach a sound like that? What things I should record for it?
The sound should be able to adapt to the velocity at which the user rotates the ring while still sounding natural.
I would love if you had some examples/materials/resources.
Your animation seems like a kind of clock mechanism, that’s why I thought of a gear sound (but use the sound you want!) Indeed, I used the same approach as the car engine (using the autopitch).
You can of course automate only the pitch and loudness, by right clicking those