Thanks for sending that through, the issue is easily reproducible using the provided project.
I found that adding “/Game/FMOD/Events” to Project Settings>Packaging>Additional Asset Directories to Cook allowed Find Event by Name
to return the correct event without requiring the additional unlinked Play Event 2D
node.
I think this is still part of the aforementioned packaging issue which should be fixed in the next version. For now, either continue using the Play Event 2D
hack or try adding the following to Additional Asset Directories to Cook and we’ll see if the problem is still ocurring in the next FMOD version:
- /Game/FMOD/Banks
- /Game/FMOD/Buses
- /Game/FMOD/Events
- /Game/FMOD/Reverbs
- /Game/FMOD/Buses
- /Game/FMOD/VCAs