Fixing serialized FMOD Event References with Event Linkage set to GUID

When refactoring event names in FMOD I have had to fix the event references in the project, which is to be expected. However, when changing the Event Linkage setting in the FMOD Settings in Unity I would expect the displayed path to change and not to have to manually fix this.

Is this by design considering the sounds still play despite the serialized path being wrong, and is the intention to avoid changing serialized data automatically?
In which case, why is the path getting serialized rather than just the GUID when the Event Linkage is set to GUID?