I’m using a bunch of calls like this:
FMODUnity.RuntimeManager.PlayOneShot (“event:/Combat/Damage”, transform.position);
in my Unity code.
I prefer calling it through code over having references in my inspector because I find it simpler.
If I want to reorganize my FMOD event hierarchy, how can I do so without breaking my path strings?
In Wwise event string names are unique, there is no need to put in the path, so code won’t break if you reorganize. How can I achieve the same thing in FMOD? If possible