I’m having big issues with bank reload on maps which contain lot of assets (environment/memory demanding) in out project. When I modify (rename/delete) event/s in FMOD Studio and then build single (referenced) bank, engine freezes for a while (depending of number of modified events). Messages “Finding asset references” and “Deleting assets are displayed” in this load/freeze time.
For 5 events I got a freeze of 10 minutes, which is a big problem for our workflow. I was able to reproduce this issue in 2.01.05 and 2.01.07 (ue4 integration and FMOD studio version STANDARD).
When working in example maps in our project (smaller memory size) there is no such freeze but there is notable time in “deleting old assets” messages. I also get the same results when testing our FMOD project in clean UE4 4.25.4 project version in example map.
I tested FMOD example project (2.01.07) in Shooter game (UE4 example project 4.25.4) and got the same behavior. The only difference is loading time. I assume this is due environment map size (memory size).
I validated the project in engine and FMOD studio and everything is clean.
Hope you can you help/advice me how to overcome this issue!?
Our project UE4 engine version: 4.25.3_DLSS