Hey, i´ve been trying to get Fmod Running, with 3Daudio Implemented in an AR App. I’ve Integrated Fmod successfully and I´m able to hear all Sound and Ambiences in the Editor, with correct localization. Though there is just on small Problem !! While testing a Build on Android and IOS I cannot hear any sound playing in that specific scene. Has anyone encountered this kind of problem before?
-Thought i would be a bank load issue, but log is clean (no errors)
- Also though I would be a Sample rate issue
What i’ve done so far:
-Checked all Fmod Settings to include mobile settings (fmod also has a Mobil bank file)
-Mobil Platform is in the Fmod Settings Menu
-Checked routing of all Objects and emitters (works fine in editor)
What i’ve also noticed
-Turning off all emiters and soundsources lets me still hear audio in editor
-Fmod debug shows -80db
I´m still pretty new to Fmod and Unity but i´ve been able to get a fine understanding though the forum but havn´t found anything on this topic before.
Thanks in advance