Unity is moving forward with their Data-Oriented-Technology-Stack, one of the key features therein is most every system (graphics, physics, input, audio, etc) being asynchronous or “job-able”. Currently Unity is making their own DOTS audio engine. Does FMOD have any plans to leverage this in-house system to interact with their existing API? Or will they support DOTS through other means?
The trouble I am having is I am caught between the desire for more performance through DOTS and the amazing functionality of FMOD.