Hi @cameron-fmod and thank you for your response.
I’ve attached the full log file here and sent it to support@fmod.com. I’m afraid that the log does not give any valuable information unfortunately. Do you have any suggestion in how I could continue with debugging this issue?
Thanks.
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Project project_name/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55223
Multi-casting "[IP] 10.102.2.48 [Port] 55223 [Flags] 3 [Guid] 2190616597 [EditorId] 1429088311 [Version] 1048832 [Id] WindowsPlayer(NameSpace-company037) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55223]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55223]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56597
PlayerConnection already initialized - listening to [0.0.0.0:55223]
Initialize engine version: 2018.2.5f1 (3071d1717b71)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 25.21.14.1917
Begin MonoManager ReloadAssembly
- Completed reload, in 0.100 seconds
Shader 'MicroSplat/Terrain': dependency 'AddPassShader' shader 'Hidden/MicroSplat/AddPass' not found
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.414719 ms
Created a SingletonMonobehaviour object of type: LoadingManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:34)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: SimulationManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:35)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data/Mono/data-000002D934EF2720.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data/Mono/data-000002D94B888980.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data/Mono/data-000002D945BEA040.dll
Rewired: Searching for compatible XInput library...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
Rewired.Logger:Log(Object)
MSESksXlikHLWHNLyRXyriAopNm:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
TtAHKPtkjEqmCbCuspCayDllMXC:ligpmUcSODhGZlAWHNdgoqjnVak(ConfigVars, Boolean)
TtAHKPtkjEqmCbCuspCayDllMXC:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
ceZKTGreLBhTEeGfInXCCaVLHKF:DfqirGDWyRhSdmTEDJHfVMtbicc(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:icWPMdNoVUCkwZtYBOBnOaYTKOo(Func`2)
Rewired.ReInput:DfqirGDWyRhSdmTEDJHfVMtbicc(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:47)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Bootstrap.cs Line: 47)
Rewired: Found Xinput1_4.dll.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
Rewired.Logger:Log(Object)
MSESksXlikHLWHNLyRXyriAopNm:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
TtAHKPtkjEqmCbCuspCayDllMXC:ligpmUcSODhGZlAWHNdgoqjnVak(ConfigVars, Boolean)
TtAHKPtkjEqmCbCuspCayDllMXC:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
ceZKTGreLBhTEeGfInXCCaVLHKF:DfqirGDWyRhSdmTEDJHfVMtbicc(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:icWPMdNoVUCkwZtYBOBnOaYTKOo(Func`2)
Rewired.ReInput:DfqirGDWyRhSdmTEDJHfVMtbicc(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:47)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Bootstrap.cs Line: 47)
Created a SingletonMonobehaviour object of type: GameManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:58)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: AudioManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:59)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: FadeManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:60)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: TimeManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:61)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: BuildingManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:62)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: CharacterManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:63)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: SenateManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:64)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: PlayerManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:65)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: MapHighlightManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:66)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Created a SingletonMonobehaviour object of type: UIViewControllerManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:67)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.604159 ms
System memory in use before: 187.2 MB.
System memory in use after: 188.4 MB.
Unloading 5930 unused Assets to reduce memory usage. Loaded Objects now: 17954.
Total: 45.907354 ms (FindLiveObjects: 2.394939 ms CreateObjectMapping: 2.659228 ms MarkObjects: 38.905637 ms DeleteObjects: 1.946574 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.394727 ms
System memory in use before: 185.9 MB.
System memory in use after: 187.0 MB.
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 17951.
Total: 24.754453 ms (FindLiveObjects: 1.219778 ms CreateObjectMapping: 0.579047 ms MarkObjects: 22.907841 ms DeleteObjects: 0.047299 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.373759 ms
System memory in use before: 221.0 MB.
System memory in use after: 221.3 MB.
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 22471.
Total: 26.268509 ms (FindLiveObjects: 1.262932 ms CreateObjectMapping: 0.467138 ms MarkObjects: 23.999375 ms DeleteObjects: 0.538574 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 4058 -> priority: 1
Thread -> id: 424c -> priority: 1
[FMOD] DynamicArray::operator[] : Out of bounds array access index 4 with array size 4 (data 000002D916BEAB38)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Plugins\FMOD_Studio\FMOD\RuntimeManager.cs:30)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Plugins/FMOD_Studio/FMOD/RuntimeManager.cs Line: 30)
[FMOD] DynamicArray::operator[] : Out of bounds array access index 4 with array size 4 (data 000002D916BEAB38)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Plugins\FMOD_Studio\FMOD\RuntimeManager.cs:30)
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Plugins/FMOD_Studio/FMOD/RuntimeManager.cs Line: 30)