[FMOD] DynamicArray::operator[] : Out of bounds array access index

Hello!

I’ve recently integrated fmod into our Unity project and we´re getting this error sometimes. No known reproduction as of yet unfortunately.

Since the stack trace for this error is coming from the fmod.dll wrapper we are not getting any relatable information about actual event, parameters or anything else.

Has anyone else experienced this issue or is there anyway for me to get more information on this?

Here is the full stacktrace:

[FMOD] DynamicArray::operator : Out of bounds array access index 3 with array size 3 (data 000001DD85AC1628)UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at C:\jenkins_company\workspace\PROJECT_WIN64_BUILD\Project\Assets\Plugins\FMOD_Studio\FMOD\RuntimeManager.cs:30)

I cannot say from that alone, if you are able to send the entire log file to support@fmod.com I can take a look for you.

Hi @cameron-fmod and thank you for your response.

I’ve attached the full log file here and sent it to support@fmod.com. I’m afraid that the log does not give any valuable information unfortunately. Do you have any suggestion in how I could continue with debugging this issue?

Thanks.

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Project project_name/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55223
Multi-casting "[IP] 10.102.2.48 [Port] 55223 [Flags] 3 [Guid] 2190616597 [EditorId] 1429088311 [Version] 1048832 [Id] WindowsPlayer(NameSpace-company037) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55223]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55223]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56597
PlayerConnection already initialized - listening to [0.0.0.0:55223]
Initialize engine version: 2018.2.5f1 (3071d1717b71)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   
    VRAM:     2988 MB
    Driver:   25.21.14.1917
Begin MonoManager ReloadAssembly
- Completed reload, in  0.100 seconds
Shader 'MicroSplat/Terrain': dependency 'AddPassShader' shader 'Hidden/MicroSplat/AddPass' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.414719 ms
Created a SingletonMonobehaviour object of type: LoadingManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:34)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: SimulationManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:35)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data/Mono/data-000002D934EF2720.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data/Mono/data-000002D94B888980.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Project project_name/project_name_Data/Mono/data-000002D945BEA040.dll
Rewired: Searching for compatible XInput library...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
Rewired.Logger:Log(Object)
MSESksXlikHLWHNLyRXyriAopNm:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
TtAHKPtkjEqmCbCuspCayDllMXC:ligpmUcSODhGZlAWHNdgoqjnVak(ConfigVars, Boolean)
TtAHKPtkjEqmCbCuspCayDllMXC:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
ceZKTGreLBhTEeGfInXCCaVLHKF:DfqirGDWyRhSdmTEDJHfVMtbicc(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:icWPMdNoVUCkwZtYBOBnOaYTKOo(Func`2)
Rewired.ReInput:DfqirGDWyRhSdmTEDJHfVMtbicc(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:47)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Bootstrap.cs Line: 47)

Rewired: Found Xinput1_4.dll.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
Rewired.Logger:Log(Object)
MSESksXlikHLWHNLyRXyriAopNm:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
TtAHKPtkjEqmCbCuspCayDllMXC:ligpmUcSODhGZlAWHNdgoqjnVak(ConfigVars, Boolean)
TtAHKPtkjEqmCbCuspCayDllMXC:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
ceZKTGreLBhTEeGfInXCCaVLHKF:DfqirGDWyRhSdmTEDJHfVMtbicc(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:icWPMdNoVUCkwZtYBOBnOaYTKOo(Func`2)
Rewired.ReInput:DfqirGDWyRhSdmTEDJHfVMtbicc(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:47)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Bootstrap.cs Line: 47)

Created a SingletonMonobehaviour object of type: GameManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:58)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: AudioManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:59)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: FadeManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:60)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: TimeManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:61)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: BuildingManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:62)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: CharacterManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:63)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: SenateManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:64)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: PlayerManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:65)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: MapHighlightManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:66)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Created a SingletonMonobehaviour object of type: UIViewControllerManager
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NameSpace.SingletonMonoBehaviour`1:get_Instance() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:26)
NameSpace.SingletonMonoBehaviour`1:Ensure() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Utilities\SingletonMonoBehaviour.cs:44)
NameSpace.project_name.Bootstrap:Awake() (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Scripts\Bootstrap.cs:67)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Scripts/Utilities/SingletonMonoBehaviour.cs Line: 26)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.604159 ms
System memory in use before: 187.2 MB.
System memory in use after: 188.4 MB.

Unloading 5930 unused Assets to reduce memory usage. Loaded Objects now: 17954.
Total: 45.907354 ms (FindLiveObjects: 2.394939 ms CreateObjectMapping: 2.659228 ms MarkObjects: 38.905637 ms  DeleteObjects: 1.946574 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.394727 ms
System memory in use before: 185.9 MB.
System memory in use after: 187.0 MB.

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 17951.
Total: 24.754453 ms (FindLiveObjects: 1.219778 ms CreateObjectMapping: 0.579047 ms MarkObjects: 22.907841 ms  DeleteObjects: 0.047299 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.373759 ms
System memory in use before: 221.0 MB.
System memory in use after: 221.3 MB.

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 22471.
Total: 26.268509 ms (FindLiveObjects: 1.262932 ms CreateObjectMapping: 0.467138 ms MarkObjects: 23.999375 ms  DeleteObjects: 0.538574 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 4058 -> priority: 1 
  Thread -> id: 424c -> priority: 1 
[FMOD] DynamicArray::operator[] : Out of bounds array access index 4 with array size 4 (data 000002D916BEAB38)

UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Plugins\FMOD_Studio\FMOD\RuntimeManager.cs:30)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Plugins/FMOD_Studio/FMOD/RuntimeManager.cs Line: 30)

[FMOD] DynamicArray::operator[] : Out of bounds array access index 4 with array size 4 (data 000002D916BEAB38)

UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at C:\jenkins_company\workspace\project_name_WIN64_BUILD\project_name\Assets\Plugins\FMOD_Studio\FMOD\RuntimeManager.cs:30)
 
(Filename: C:/jenkins_company/workspace/project_name_WIN64_BUILD/project_name/Assets/Plugins/FMOD_Studio/FMOD/RuntimeManager.cs Line: 30)

Are you able to change the logging level in the FMOD Integration settings to ‘LOG’, this may provide more insight.
https://www.fmod.com/resources/documentation-unity?version=2.0&page=settings.html#logging-level