We are encountering an issue where if an event is moved within FMOD Studio to a new folder, the integration will not reflect the updated location. The engine reports the asset files as “Missing” and the issue is only detectable when the sounds do not play or they surface as Unreal 4 cook warnings.
For example, a common occurrence is if a sound designer splits an “Ambiences” folder into “Indoor Ambiences” and “Outdoor Ambiences” as more assets are created. The referenced events will not update in the engine causing a list of errors.
Do these all have to be updated manually? (It is very time consuming!)
Are there plans to address this in a future release?