UE 4.24 - Sync files / deleted FMOD events still in UE FMOD content folder

I was setting up the integration of and testing FMOD for a UE project and I ran into the case where I had deleted an event from FMOD, saved and built it, but the event is still shown in the UE FMOD folder. Is there any way for the events files to sync between UE and FMOD, or do I have to manually delete the events from the UE FMOD folder?

Hi gamerrc

Thanks for reporting this. I’ve been able to reproduce this issue internally and I’ve created an issue in our issue tracker for it to be addressed in a future release.