Hello, when I tried to compile for PS5 by including the plugins.txt file in the Binaries folder of the PS5 plugin, I got an error in the log when building:
Failed to copy ….\Platforms\PS5\Plugins\FMODStudio\Binaries\fmod_haptics.prx to …..\Saved\StagedBuilds\PS5\prx\fmod_haptics.prx, deleting, waiting 10s and retrying.
[2026.02.18-15.29.33:204][564]UATHelper: Packaging (PS5): Skip copying file ….\Platforms\PS5\Plugins\FMODStudio\Binaries\fmod_haptics.prx because it doesn’t exist.
So I went to the folder and it turns out that the file is called libfmod_haptics.prx and not fmod_haptics.prx, so I duplicated it and gave it the name that FMOD expected, and it worked. I’m reporting this because I don’t know if it’s a file name error or if someone forgot to change the name that FMOD tries to find when compiling.
I tested this with the plugins.txt file on Windows and it compiled correctly and the vibration worked fine, so the error is in the PS5 plugin.
Once I duplicated the file and renamed it, the PS5 compiled correctly and the vibration also worked correctly.
What isn’t working for me at all, either on Windows or PS5, is the Speaker Controller. I have a port that points to the ControllerSpeaker channel, and in there I have the sound events that I want to output through the controller, but when I call them up, they don’t work. They play through the normal audio output, not through the controller. If I try using the FMOD OutputController to test it, it works fine, so I don’t know what I’m doing wrong.
I have a port for vibration with its respective events and a port for the speaker also with its respective events. The vibration port works fine, but the speaker port does not. I don’t know why.
I also tried doing it with Reverb and Send, but it didn’t work either, neither on Windows nor on PS5.
